pub enum ArmState {
Home,
Moving,
AtTarget,
Grasping,
Placing,
Avoiding,
Error,
}Expand description
Arm state.
Variants§
Home
Arm at home position
Moving
Arm moving
AtTarget
Arm at target position
Grasping
Arm performing grasp
Placing
Arm placing object
Avoiding
Arm in collision avoidance
Error
Arm error
Trait Implementations§
Source§impl<'de> Deserialize<'de> for ArmState
impl<'de> Deserialize<'de> for ArmState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Copy for ArmState
impl Eq for ArmState
impl StructuralPartialEq for ArmState
Auto Trait Implementations§
impl Freeze for ArmState
impl RefUnwindSafe for ArmState
impl Send for ArmState
impl Sync for ArmState
impl Unpin for ArmState
impl UnwindSafe for ArmState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.